Orc
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Orc
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Orcs are the grunts of orcish society — weak alone, dangerous in the numbers they invariably travel in. They are among the first hostile creatures a new adventurer will meet, and their camps are a rite of passage for low-level hunters.
"Grak brrretz!"
Stats
| Property | Value |
|---|---|
| Hit points | 40 |
| Experience | 25 |
| Speed | 155 |
| Armor | 6 |
| Defense | 4 |
| Race | Blood |
| Summonable | Yes (300 mana) |
| Convinceable | Yes (300 mana) |
| Illusionable | Yes |
| Pushable | Yes |
| Pushes objects | No |
Damage taken
Orcs have no elemental resistances — all damage types deal full damage.
| Element | Modifier |
|---|---|
| Physical | 100% |
| Fire | 100% |
| Energy | 100% |
| Earth | 100% |
| Ice | 100% |
| Holy | 100% |
| Death | 100% |
They are immune to being made drunk, but can be paralyzed and see invisible players normally... which is to say, they cannot.
Behaviour
Orcs fight with melee only and chase their target until death. They never retreat at low health and will happily walk into obvious traps, but they rarely appear alone — expect [[Orc Spearman|spearmen]] and [[Orc Warrior|warriors]] nearby, and an [[Orc Leader]] deeper in any sizable camp.
Strategy
Any vocation past the earliest levels can face orcs head-on. Newer characters should pull them one at a time and avoid getting surrounded, since their individual melee is weak but stacks quickly. Paladins and mages can kite them trivially given their low speed.
Loot
| Item | Name | Amount | Chance |
|---|---|---|---|
| Wooden Shield | 1 | 19% | |
| Leather Helmet | 1 | 9% | |
| Hand Axe | 1 | 8% | |
| Doublet | 1 | 8% | |
| Meat | 1 | 7% | |
| Combat Knife | 1 | 6% | |
| Gold Coin | 0–1 | 3% |
Sounds
- "Grak brrretz!"
- "Grow truk grrrrr."
- "Prek tars, dekklep zurk."
See also
Other members of the orc family, from weakest to strongest: Orc · Orc Spearman · Orc Warrior · Orc Shaman · Orc Berserker · Orc Rider · Orc Leader · Orc Warlord