Runes
Last update:
| Rune | Use soul | Conjure soul | Mana cost | Count | Effect | Dropped by | |
|---|---|---|---|---|---|---|---|
| Blank Rune | Can be transformed into lesser runes. | Banshee, Blue Djinn, Chaos Wizard, Dark Monk, Dark Wizard, Dwarf Hydromancer, Elf Arcanist, False Priest, Follower, Green Djinn, Minotaur Mage, Necromancer, Orc Shaman, Priestess, Red Djinn, Rock Troll, Stone Golem, Witch, Yellow Djinn, Zealot | |||||
| Pristine Rune | Can be transformed into stronger runes. | Dragon Lord, Dwarf Pyromancer, Dwarf Runesmith, Elder Wizard, Necromancer, Wraith | |||||
| Light Magic Missile Rune | 3 | 25 | 20 | 100 | Shoots a magic missile at the target. | Chaos Wizard, Dwarf Hydromancer, Minotaur Mage | |
| Fireball Rune | 8 | 25 | 30 | 25 | Shoots a small fireball at the target location dealing damage in an AoE. | Chaos Wizard | |
| Energy Field Rune | 13 | 20 | 40 | 15 | Places an energy field on the target location. It deals continuous damage. | Dwarf Hydromancer, Dwarf Runesmith | |
| Heavy Magic Missile Rune | 3 | 50 | 60 | 100 | Shoots a strong magic missile at the target. | Chaos Wizard, Dwarf Runesmith | |
| Intense Healing Rune | 10 | 25 | 20 | 50 | Heals the target for a low amount. Usable on others. | Dark Monk | |
| Magic Wall Rune | 1 | 15 | 20 | 25 | Places a magic wall at the target location. Blocking vision and path. | Dwarf Runesmith | |
| Wild Growth Rune | 3 | 50 | 60 | 25 | Places a wild growth at the target location. Blocking path. | - | |
| Ultimate Healing Rune | 5 | 50 | 65 | 100 | Heals the target for a high amount. Usable on others. | Dragon Lord | |
| Great Fireball Rune | 4 | 50 | 100 | 80 | Shoots a large fireball at the target location dealing damage in an AoE. | - | |
| Chaos Rune | 0 | 0 | 0 | 0 | Simply using the rune causes a wide variety of positive or negative effects. | Chaos Wizard |