Runes

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Rune Use soul Conjure soul Mana cost Count Effect Dropped by
blank rune Blank Rune Can be transformed into lesser runes. Banshee, Blue Djinn, Chaos Wizard, Dark Monk, Dark Wizard, Dwarf Hydromancer, Elf Arcanist, False Priest, Follower, Green Djinn, Minotaur Mage, Necromancer, Orc Shaman, Priestess, Red Djinn, Rock Troll, Stone Golem, Witch, Yellow Djinn, Zealot
pristine rune Pristine Rune Can be transformed into stronger runes. Dragon Lord, Dwarf Pyromancer, Dwarf Runesmith, Elder Wizard, Necromancer, Wraith
light magic missile rune Light Magic Missile Rune 3 25 20 100 Shoots a magic missile at the target. Chaos Wizard, Dwarf Hydromancer, Minotaur Mage
fireball rune Fireball Rune 8 25 30 25 Shoots a small fireball at the target location dealing damage in an AoE. Chaos Wizard
energy field rune Energy Field Rune 13 20 40 15 Places an energy field on the target location. It deals continuous damage. Dwarf Hydromancer, Dwarf Runesmith
heavy magic missile rune Heavy Magic Missile Rune 3 50 60 100 Shoots a strong magic missile at the target. Chaos Wizard, Dwarf Runesmith
intense healing rune Intense Healing Rune 10 25 20 50 Heals the target for a low amount. Usable on others. Dark Monk
magic wall rune Magic Wall Rune 1 15 20 25 Places a magic wall at the target location. Blocking vision and path. Dwarf Runesmith
wild growth rune Wild Growth Rune 3 50 60 25 Places a wild growth at the target location. Blocking path. -
ultimate healing rune Ultimate Healing Rune 5 50 65 100 Heals the target for a high amount. Usable on others. Dragon Lord
great fireball rune Great Fireball Rune 4 50 100 80 Shoots a large fireball at the target location dealing damage in an AoE. -
chaos rune Chaos Rune 0 0 0 0 Simply using the rune causes a wide variety of positive or negative effects. Chaos Wizard